R160 Train
by Solancla
0/0
Detailed Model of a R160 train
General Information:
Proportionally accurate.
Scale 1 = 1 inch.
Product Images:
All images were render with the Cinema4D Physical Renderer (C4D R14). No plugins or modifications were made to the images other than levels adjustments in Photoshop.
UV:
Unwrapped uv"s were necessary.
Materials:
Materials are native Cinema4D materials.
Textures size range from 2048x2048 to 512x512:
Rig:
Doors have been rigged to they can be opened and closed with a simple slider.
Advertisement, brands and names in the interior of the train are fictitious.
Note that the OBJ and FBX versions of the file the rig is not available and material setup may be required in order to achieve similar results.
Technical details:
Rails
points 7962
polygons 7566
Car A
Points 460939
polygons 446545
Car B
Points 370036
polygons 358439
Full Train - without car instances(6)
Points 836259
polygons 809928
All parts are offered in separate files for easier workflow, that is Rails, Car A, Car B, and the 8 wagon train.
Scene used to generate product images also included (R160_Train_scene_C4D_R11.zip and R160_Train_scene_C4D_R14.zip).
Updates
Feb 19 2011
Wheels, machinery and tracks geometry updated with more details and textures where required.
Materials were refined.
Internal and external red lights added.
original texture files included.
batteries and underneath parts remodeled with extra details.
Sept 18 2013
Optimized and Improved materials.
More detailed geometry.
Improved lighting.
Added other minor details e.g route electronic board.
Added R14 version of the scene file with physical render settings.
General Information:
Proportionally accurate.
Scale 1 = 1 inch.
Product Images:
All images were render with the Cinema4D Physical Renderer (C4D R14). No plugins or modifications were made to the images other than levels adjustments in Photoshop.
UV:
Unwrapped uv"s were necessary.
Materials:
Materials are native Cinema4D materials.
Textures size range from 2048x2048 to 512x512:
Rig:
Doors have been rigged to they can be opened and closed with a simple slider.
Advertisement, brands and names in the interior of the train are fictitious.
Note that the OBJ and FBX versions of the file the rig is not available and material setup may be required in order to achieve similar results.
Technical details:
Rails
points 7962
polygons 7566
Car A
Points 460939
polygons 446545
Car B
Points 370036
polygons 358439
Full Train - without car instances(6)
Points 836259
polygons 809928
All parts are offered in separate files for easier workflow, that is Rails, Car A, Car B, and the 8 wagon train.
Scene used to generate product images also included (R160_Train_scene_C4D_R11.zip and R160_Train_scene_C4D_R14.zip).
Updates
Feb 19 2011
Wheels, machinery and tracks geometry updated with more details and textures where required.
Materials were refined.
Internal and external red lights added.
original texture files included.
batteries and underneath parts remodeled with extra details.
Sept 18 2013
Optimized and Improved materials.
More detailed geometry.
Improved lighting.
Added other minor details e.g route electronic board.
Added R14 version of the scene file with physical render settings.
- ID1040
- Published onFri Feb 24 2012
- $149.00
- Buy
Available Formats
- Cinema4D R1422.8 M.
- Cinema4D R1125.9 M.
- Cinema4D R1178.0 M.
- Collada 1.428.8 M.
- FBX 200644.5 M.
- OBJ 1.022.5 M.
Technical Details
- scale unitsinches
- polygons809,928
- points836,259
- materialsyes
- texturesyes
- uvnone
- rigyes
- animatedno
- 3D printableno
- RendererNA
License
CGSignal Standard License
You are free to:
Adapt — remix, transform, and build upon the material for any purpose, including commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
You may NOT redistribute or resale the licensed content, unless it is used as licensed.
You may NOT distribute purchased contents using (VRML, WebGL) or any other technology that allows open access to the licensed contents data.
https://www.cgsignal.com/content-licenseQuestions? please contact us